fix(main): PTY_EXIT 补偿查询、SSH 飞行连接登记与双窗口守卫
- 新增 SESSION_STATE 查询通道(契约先行):PTY_EXIT 只广播一次不重放, 绑定晚于退出的窗格订阅后补查一次退出状态,快速退出的 shell 不再留下 永远空白、无死亡遮罩的窗格(退出码登记表上限 512 条 FIFO) - openSession 在 connectSsh 返回前登记 pendingOpens(owner + onClient 最早引用),killPtysByOwner/killAllPtys 可中止飞行中的握手,renderer 崩溃后不再留下无主孤儿 SSH 会话 - whenReady 的 createWindow 加已有窗口守卫,堵住与 second-instance showOrCreate 的双窗口竞态 - killAllPtys 补 replayBuffers.clear(),与 killSession 拆卸清单对齐 - promptUser 注释 30s 改为实际 120s;pty.ts 顺带注入 zmodem 背压钩子 (见下一提交)
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@@ -6,7 +6,8 @@ import type {
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PtyDataEvent,
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PtyExitEvent,
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SessionOpenResult,
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SessionSnapshot
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SessionSnapshot,
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SessionStateResult
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} from './ipc'
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import type { AppSettings } from './settings'
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import type { ReleaseNote, UpdateState } from './ipc'
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@@ -36,6 +37,13 @@ export interface AppApi {
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openSession(opts: SessionOpenOptions): Promise<SessionOpenResult>
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/** output a session produced before this renderer subscribed (capped ring buffer) */
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getSessionReplay(id: string): Promise<string>
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/**
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* Compensating query for a missed PTY_EXIT: that broadcast fires exactly once
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* and is never replayed, so a pane subscribing after its shell died would
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* wait forever. `exited` (with `exitCode`) is the death state PTY_EXIT would
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* have set.
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*/
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getSessionLiveState(id: string): Promise<SessionStateResult>
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writePty(id: string, data: string): void
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resizePty(id: string, cols: number, rows: number): void
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killPty(id: string): void
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