fix(zmodem): finalize on sink errors, throttle progress, emit terminal events on detach
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@@ -29,6 +29,13 @@ import { t } from '../shared/i18n'
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const OFFER_TIMEOUT_MS = 120_000
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/** Abort a transfer that makes no byte progress for this long (ms). */
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const STALL_TIMEOUT_MS = 90_000
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/**
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* Progress broadcast floor (ms), same value as sftp.ts. A receive calls
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* on_input once per ZDATA subpacket (1-8KB), so an unthrottled emit is one
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* webContents.send per packet: ~10k-100k events for a 100MB file, and every
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* one of them copies the transfer Map in TransferPanel and re-renders it.
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*/
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const PROGRESS_THROTTLE_MS = 150
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const ABORT_BUFFER = Buffer.from(Zmodem.ZMLIB.ABORT_SEQUENCE)
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@@ -62,6 +69,14 @@ interface Engine {
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transferId: string
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/** one progress terminal event at most */
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progressEmitted: boolean
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/** Timestamp of the last *running* progress broadcast (throttle window). */
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lastProgressAt: number
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/**
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* True while *we* are tearing the session down (abort). zmodem.js's abort()
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* fires 'session_end' synchronously, and that event must not be read as the
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* peer finishing cleanly — see makeSessionEnd().
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*/
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ending: boolean
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doneEmitted: boolean
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offerTimer: NodeJS.Timeout | null
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stallTimer: NodeJS.Timeout | null
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@@ -100,6 +115,27 @@ function emitProgress(engine: Engine, patch: Partial<TransferProgressEvent>): vo
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}
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}
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/**
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* Progress broadcast with a 150ms floor (same rule as sftp.ts). `force` is for
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* events that must land no matter what — a file boundary or the final byte
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* count of a transfer — so the UI never stops on a stale number.
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*/
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function emitProgressThrottled(
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engine: Engine,
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patch: Partial<TransferProgressEvent>,
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force = false
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): void {
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// Nothing may report progress once the transfer is over: a late `running`
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// event (a send loop or an accept() callback that outlives the session)
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// would flip the renderer's finished row back to "in progress" with no
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// terminal event left to close it.
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if (!engine.active) return
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const now = Date.now()
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if (!force && now - engine.lastProgressAt < PROGRESS_THROTTLE_MS) return
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engine.lastProgressAt = now
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emitProgress(engine, patch)
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}
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function emitDone(engine: Engine, ok: boolean, message?: string): void {
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if (engine.doneEmitted) return
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engine.doneEmitted = true
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@@ -122,14 +158,22 @@ function finalize(
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failState: 'cancelled' | 'error' = 'error'
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): void {
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engine.active = false
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// Everything below is us ending the session, not the peer: abort() fires
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// 'session_end' synchronously (see makeSessionEnd), and that must not be
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// mistaken for a clean finish.
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engine.ending = true
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cancelTimers(engine)
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if (engine.receiveStream) {
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const stream = engine.receiveStream
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engine.receiveStream = null
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// Clear the slot *before* end(): an errored/destroyed sink must not be ended
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// again (ERR_STREAM_DESTROYED), and the 'error' handler must no longer see
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// this stream as the current one.
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if (stream && !stream.destroyed && !stream.writableEnded) {
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try {
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engine.receiveStream.end()
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stream.end()
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} catch {
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// already closed
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}
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engine.receiveStream = null
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}
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if (!ok && engine.session) {
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// Failure paths (stall watchdog, corrupt frame) must stop the peer too:
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@@ -153,9 +197,20 @@ function finalize(
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else emitDone(engine, false, message ?? t('main.zmodem.transferFailed'))
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}
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/** Called by the zsession's own 'session_end' event (its `this` is the session). */
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/**
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* Called by the zsession's own 'session_end' event (its `this` is the session).
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*
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* 'session_end' is the clean-finish signal ONLY when the peer ended it. Our own
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* session.abort() fires it synchronously too, and letting that through re-enters
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* finalize(ok=true) *before* the failing caller emits its own terminal events —
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* which reported every stalled / cancelled / failed transfer as a success
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* (progress state 'done', ZMODEM_DONE ok:true, no error message).
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*/
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function makeSessionEnd(engine: Engine): () => void {
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return () => finalize(engine, true)
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return () => {
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if (engine.ending) return
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finalize(engine, true)
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}
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}
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function touchActivity(engine: Engine): void {
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@@ -198,7 +253,13 @@ async function sendOneFile(
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mode: undefined
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})
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if (!xfer) return // receiver skipped the file
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emitProgress(engine, { file: file.name, bytes: engine.bytes, totalBytes: engine.totalBytes })
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// Forced: a file boundary must always be visible even if the previous chunk
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// just consumed the throttle window.
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emitProgressThrottled(
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engine,
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{ file: file.name, bytes: engine.bytes, totalBytes: engine.totalBytes },
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true
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)
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await new Promise<void>((resolve, reject) => {
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const rs = createReadStream(file.path)
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@@ -213,7 +274,12 @@ async function sendOneFile(
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return
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}
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engine.bytes += buf.length
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emitProgress(engine, { file: file.name, bytes: engine.bytes, totalBytes: engine.totalBytes })
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emitProgressThrottled(engine, {
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file: file.name,
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bytes: engine.bytes,
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totalBytes: engine.totalBytes
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})
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// Not throttled: the stall watchdog measures byte progress, not UI events.
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touchActivity(engine)
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rs.resume()
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})
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@@ -239,10 +305,20 @@ async function runSend(engine: Engine, paths: string[]): Promise<void> {
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engine.totalBytes = files.reduce((acc, f) => acc + f.size, 0)
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for (const f of files) {
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emitProgress(engine, { file: f.name, bytes: engine.bytes, totalBytes: engine.totalBytes })
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emitProgressThrottled(
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engine,
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{ file: f.name, bytes: engine.bytes, totalBytes: engine.totalBytes },
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true
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)
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await sendOneFile(engine, session, f)
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}
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emitProgress(engine, { file: '', bytes: engine.totalBytes, totalBytes: engine.totalBytes })
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// Forced: the last running progress must show the true total before the
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// terminal event lands.
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emitProgressThrottled(
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engine,
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{ file: '', bytes: engine.totalBytes, totalBytes: engine.totalBytes },
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true
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)
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// Final state + ZMODEM_DONE come from the session_end event fired by close().
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await session.close()
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} catch (err) {
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@@ -264,6 +340,21 @@ function handleOffer(engine: Engine, offer: Zmodem.Offer): void {
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engine.receiveStream = stream
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emitProgress(engine, { file: name, bytes: engine.bytes, totalBytes: engine.totalBytes })
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// A dead sink (ENOSPC, EACCES, path deleted mid-transfer) must end the
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// transfer right here. Without this listener the 'error' event is unhandled
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// and takes the process down; even with a listener, skipping finalize leaves
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// the engine `active` — terminal output stays suppressed and keystrokes keep
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// being swallowed until the 90s stall watchdog finally fires.
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stream.on('error', (err: Error) => {
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// Only the stream the engine still owns may end the transfer: a late error
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// from a file a later offer already replaced (or from a finished transfer)
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// must not tear down the new one. It is still *handled* either way — an
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// unhandled 'error' is fatal.
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if (engine.receiveStream !== stream) return
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engine.receiveStream = null
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finalize(engine, false, err instanceof Error ? err.message : t('main.zmodem.receiveFailed'))
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})
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offer
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.accept({
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on_input: (payload: Uint8Array | number[]) => {
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@@ -274,14 +365,26 @@ function handleOffer(engine: Engine, offer: Zmodem.Offer): void {
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stream.write(buf)
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}
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engine.bytes += buf.byteLength
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emitProgress(engine, { file: name, bytes: engine.bytes, totalBytes: engine.totalBytes })
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emitProgressThrottled(engine, {
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file: name,
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bytes: engine.bytes,
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totalBytes: engine.totalBytes
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})
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// Not throttled: the stall watchdog measures byte progress, not UI events.
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touchActivity(engine)
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}
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})
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.then(() => {
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// The sink may already be dead (write error, session teardown): end() on
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// a destroyed stream raises ERR_STREAM_DESTROYED.
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if (stream.destroyed || stream.writableEnded) return
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stream.end(() => {
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if (engine.receiveStream === stream) engine.receiveStream = null
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emitProgress(engine, { file: name, bytes: engine.bytes, totalBytes: engine.totalBytes })
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emitProgressThrottled(
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engine,
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{ file: name, bytes: engine.bytes, totalBytes: engine.totalBytes },
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true
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)
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})
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})
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.catch((err: unknown) => {
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@@ -336,6 +439,13 @@ export function attachZmodem(sessionId: string, deps: ZmodemDeps): void {
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engine.bytes = 0
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engine.totalBytes = 0
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engine.transferId = `zm-${sessionId}`
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// 0 = window open, so the first data chunk of the new transfer is
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// reported immediately instead of being swallowed by the previous
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// transfer's throttle window.
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engine.lastProgressAt = 0
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// The previous transfer may have ended by our own abort; this one starts
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// fresh, so its peer-driven 'session_end' must count again.
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engine.ending = false
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emitProgress(engine, { file: '', bytes: 0, totalBytes: 0 })
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try {
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deps.broadcast(Ipc.ZMODEM_OFFER, { id: sessionId, mode: engine.mode })
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@@ -376,6 +486,8 @@ export function attachZmodem(sessionId: string, deps: ZmodemDeps): void {
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confirmed: false,
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transferId: `zm-${sessionId}`,
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progressEmitted: false,
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lastProgressAt: 0,
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ending: false,
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doneEmitted: false,
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offerTimer: null,
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stallTimer: null,
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@@ -391,6 +503,7 @@ export function attachZmodem(sessionId: string, deps: ZmodemDeps): void {
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* the CAN abort sequence directly so the remote program exits.
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*/
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function abortWithoutSession(engine: Engine, message: string): void {
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engine.ending = true
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try {
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engine.detection?.deny()
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} catch {
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@@ -411,6 +524,9 @@ function abortWithoutSession(engine: Engine, message: string): void {
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/** Abort a confirmed session cleanly (sends CAN so remote rz/sz exits). */
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function abortSession(engine: Engine, message: string): void {
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// Set before abort(): the abort fires 'session_end' synchronously and that
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// must not be taken as the peer completing the transfer.
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engine.ending = true
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try {
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engine.session?.abort()
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} catch {
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@@ -498,19 +614,34 @@ export function respondZmodem(resp: ZmodemResponse): void {
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}
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}
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/** Detach + clean up (session close / kill). Safe to call any number of times. */
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/**
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* Detach + clean up (session close / kill). Safe to call any number of times.
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*
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* A live transfer dies with the session, so it must be finalized here: nothing
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* else will ever answer the pending offer or finish the progress row, and the
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* renderer would keep its ZMODEM offer modal (and a `running` transfer entry)
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* up forever. Only `active` engines are finalized — an idle engine never
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* announced anything, and emitting a terminal event for every session close
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* would spam the UI with failures that never happened. finalize()/emitDone()
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* are one-shot, so a second detach (or a detach after the normal session_end)
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* emits nothing.
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*/
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export function detachZmodem(sessionId: string): void {
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const engine = current(sessionId)
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if (!engine) return
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if (engine.active) {
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finalize(engine, false, t('main.zmodem.sessionClosed'), 'cancelled')
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}
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engine.active = false
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cancelTimers(engine)
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if (engine.receiveStream) {
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const stream = engine.receiveStream
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engine.receiveStream = null
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if (stream && !stream.destroyed && !stream.writableEnded) {
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try {
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engine.receiveStream.end()
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stream.end()
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} catch {
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// ignore
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}
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engine.receiveStream = null
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}
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engine.session = null
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engine.detection = null
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