feat(lock): main-window lock screen; harden env gating, sandbox and ssh teardown

Lock screen (main-window overlay, no second window):
- scrypt password verifier in <userData>/lock.json (per-write salt,
  timingSafeEqual); salt/hash/password never leave the main process
- lock now / idle auto-lock / lock at startup, growing failure cooldown,
  lock flags persisted so a quit-and-relaunch cannot bypass the lock
- locked shell and body portals go inert while sessions keep running;
  menu accelerators (reload, DevTools, zoom) are swallowed while locked
- settings gains a Lock tab; all copy in zh-CN/zh-TW/en/ja

Security and stability:
- packaged builds ignore ELECTRON_RENDERER_URL / OT_UPDATE_URL (devEnv)
- renderer preload runs with sandbox: true
- unreadable known_hosts store fails closed instead of being overwritten
- connect-time secrets gated by the bookmark's auth method (connectPromptFor)
- ssh stream teardown is idempotent: PTY_EXIT broadcasts exactly once
- sysinfo polling is refcounted for split panes (forceStopPolling on close)
- session-log index entries are path-contained; settings store writes
  atomically with EPERM/EBUSY retry
- sync-changelog tolerates CRLF checkouts (was a silent no-op)
- retry ssh2 host-key generation (flaky malformed key, ~1/500)

Tests: lock-store + lock-controller suites; transport-death PTY_EXIT e2e;
GitHub Actions CI (typecheck + 10 offline tests + build)
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Bill committed 2026-09-24 22:16:43 +08:00
1 parent 471f8c3e73
commit 35583b2c15
47 files changed
+3058 -105

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@@ -110,9 +110,60 @@ export const Ipc = {
/** normalize a cwd reported by the shell (OSC 7 / OSC 9;9) */
CWD_REPORT: 'session:cwdReport',
/** open a local directory in the OS file manager (terminal toolbar) */
CWD_OPEN: 'session:cwdOpen'
CWD_OPEN: 'session:cwdOpen',
// ---- lock screen (main-window overlay; the main process owns the state) ----
/** renderer pulls the current lock state without changing it */
LOCK_STATE_GET: 'lock:stateGet',
/** set or replace the password; an existing one must be verified first */
LOCK_SET_PASSWORD: 'lock:setPassword',
/** remove the password; the existing one must be verified first */
LOCK_CLEAR_PASSWORD: 'lock:clearPassword',
LOCK_UNLOCK: 'lock:unlock',
LOCK_NOW: 'lock:now',
/** main -> renderer broadcast: LockSettingsState */
LOCK_STATE_CHANGED: 'lock:state'
} as const
/**
* The lock state the renderer sees. Deliberately free of salt, hash and
* password: the stored verifier never leaves the main process.
*/
export interface LockSettingsState {
/** a password is set, so the lock can engage at all */
configured: boolean
enabled: boolean
autoLockMinutes: number
lockAtStartup: boolean
locked: boolean
/** remaining lockout in ms; absent while no cooldown is running */
cooldownMs?: number
}
/** Passwords travel one way only: in. Neither field is ever echoed back. */
export interface LockPasswordInput {
/** required when a password is already set (replace / clear) */
currentPassword?: string
/** required when setting or replacing */
newPassword?: string
}
export type LockOperationError =
/** the offered new password is unusable (empty, too short, too long) */
| 'invalid-password'
/** the offered current password does not match */
| 'wrong-password'
/** too many failed attempts: retry after state.cooldownMs */
| 'cooldown'
/** the verifier could not be written to disk */
| 'save-failed'
export interface LockOperationResult {
ok: boolean
state: LockSettingsState
error?: LockOperationError
}
export interface PtyCreateOptions {
cwd?: string
/** executable; omit for platform default shell */