feat(lock): main-window lock screen; harden env gating, sandbox and ssh teardown
Lock screen (main-window overlay, no second window): - scrypt password verifier in <userData>/lock.json (per-write salt, timingSafeEqual); salt/hash/password never leave the main process - lock now / idle auto-lock / lock at startup, growing failure cooldown, lock flags persisted so a quit-and-relaunch cannot bypass the lock - locked shell and body portals go inert while sessions keep running; menu accelerators (reload, DevTools, zoom) are swallowed while locked - settings gains a Lock tab; all copy in zh-CN/zh-TW/en/ja Security and stability: - packaged builds ignore ELECTRON_RENDERER_URL / OT_UPDATE_URL (devEnv) - renderer preload runs with sandbox: true - unreadable known_hosts store fails closed instead of being overwritten - connect-time secrets gated by the bookmark's auth method (connectPromptFor) - ssh stream teardown is idempotent: PTY_EXIT broadcasts exactly once - sysinfo polling is refcounted for split panes (forceStopPolling on close) - session-log index entries are path-contained; settings store writes atomically with EPERM/EBUSY retry - sync-changelog tolerates CRLF checkouts (was a silent no-op) - retry ssh2 host-key generation (flaky malformed key, ~1/500) Tests: lock-store + lock-controller suites; transport-death PTY_EXIT e2e; GitHub Actions CI (typecheck + 10 offline tests + build)
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@@ -10,6 +10,7 @@ import type {
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} from './ipc'
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import type { AppSettings } from './settings'
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import type { ReleaseNote, UpdateState } from './ipc'
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import type { LockOperationResult, LockPasswordInput, LockSettingsState } from './ipc'
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import type {
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HostKeyAction,
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HostKeyPromptEvent,
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@@ -100,6 +101,17 @@ export interface AppApi {
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saveSettings(next: Partial<AppSettings>): Promise<AppSettings>
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onSettingsChanged(cb: (s: AppSettings) => void): () => void
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// ---- lock screen (main-window overlay; main owns the lock state) ----
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getLockState(): Promise<LockSettingsState>
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/** set or replace the password; verifies currentPassword when one exists */
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setLockPassword(input: LockPasswordInput): Promise<LockOperationResult>
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/** remove the password; verifies currentPassword when one exists */
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clearLockPassword(input: { currentPassword?: string }): Promise<LockOperationResult>
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/** answer the lock screen; resets the failure cooldown on success */
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unlockLock(input: { password?: string }): Promise<LockOperationResult>
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lockNow(): Promise<LockSettingsState>
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onLockStateChanged(cb: (state: LockSettingsState) => void): () => void
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// ---- fonts ----
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listFonts(): Promise<string[]>
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